Dec 06, 2006, 10:45 PM // 22:45
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#1
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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Storage Interface Button
I was in Gate of Torment earlier and getting frustrated by the idiotic placement of the storage NPCs; so much so in fact that I discvered it was significantly quicker to map to the guild hall, access storage there, then map back to Gate of Torment.
So why not make storage just an interface feature when in town instead of making players run ridiculous distances just so they can free up some space in their hellishly overcrowded inventories?
This idea first struck me back when the storage agents in Amnoon Oasis were ridiculously hard to find, and it's irritating to see the map designers are still making the same basic mistakes.
You could push it even further and add interface buttons for the traders, but that might be going a bit too far; but even so, at the very least their map positions should be revised for easy access.
One of my favourite locations in the whole of Guild Wars is now Bone Palace.
Not because it looks good (it doesn't; it's poo aesthetically);
Not because the comedy lich Palawa Joko is in residence there;
Nope, it's purely because there are a lot of essential facilities all close together.
Oh, also, I'd like the "leave" button in the party window make you leave the heroes in your party too. Having to kick each one individually is a pain in the arse.
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Dec 06, 2006, 11:08 PM // 23:08
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#2
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Academy Page
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If ANet did this, or if they placed all useful NPC's (storage, merchant, all traders, armor&weapon guys, etc), at one convenient place, then everyone in the city would stick just at that one place, and the rest of the town would be a graveyard.
They are trying to make town a little more livelike. A little running won't hurt. Be glad you can at least WARP to the town, unlike some games, where the only way to get to a town (explored or unexplored) is to run all the way to it.
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Dec 06, 2006, 11:16 PM // 23:16
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#3
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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Yeah, just like how we made the outposts in the Crystal Desert more livelike because people had to warp there to access them. I completely agree with the OP on this, it seems stupid to have to map to access certain traders aswell... (even less sense that you have to PAY someone money to sell you crap for them to make more money at your Guild Hall, but that's something else altogether)
I say, add interface for all that stuff in the case that there isn't that particular trader around (while in a town) and make them unlockable in PVE after you talk to them (temporarily until you leave, then you have to speak again) that way you don't have to back track if you have a full inventory for instance just to go talk to a collector.
Maybe that's slightly too lazy, I'm not quite sure...
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Dec 06, 2006, 11:19 PM // 23:19
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#4
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Natis Ignigena
Profession: Me/
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Been to Kamadan recently?
Everyone hangs around storage anyway.
Same can be said of LA and Drok's.
The thing is, in places like Gate of Torment, it's not even a straight run to storage, and it's not on the same level as your character. And to add insult to injury, when you first land in town, storage and the merchants are too far away to show up when you press Alt.
Impractical and aggravating.
They did the same in Vasberg Armory with the storage agent there.
Running for a few secs to get to storage or the merchants I don't mind.
Searching for minutes at a time hacks me off.
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Dec 07, 2006, 12:35 AM // 00:35
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#5
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Wilds Pathfinder
Join Date: Feb 2006
Guild: No guild
Profession: A/E
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/notsigned
I like running around looking for the storage ^^
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Dec 07, 2006, 12:50 AM // 00:50
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#6
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Jungle Guide
Join Date: Jul 2006
Profession: Mo/
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This doesn't solve the problem of missing storages, but you can just open it and run around town with it too.
And I like exploring town.. Except for vasburg armory where it took 50 seconds to get from the portal to the storage, and then another 50 to get back.
/notsigned sorry
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Dec 07, 2006, 01:10 AM // 01:10
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#7
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Furnace Stoker
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/very much SIGNED
we can already open the storage in a town and run anywhere having it opened so it basically works just like an interface feature but it's hard to open.
This would actually make cities more livelike as people wouldnt clutter at storage in most towns but run around more. No need to move any NPCs.
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Dec 19, 2006, 01:02 PM // 13:02
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#8
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...is in denial
Join Date: Sep 2006
Location: Hyperion
Guild: starcraft 2
Profession: P/Me
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i think most towns are ok... gate of torment is the worst one i've seen tho in terms of npc placement.
guild hall warp ftw
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Dec 19, 2006, 04:35 PM // 16:35
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#9
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Lion's Arch Merchant
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Quote:
Originally Posted by «Ripskin
This doesn't solve the problem of missing storages, but you can just open it and run around town with it too.
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sure it would. when you enter a town you would only have to hit a letter on the keyboard to access your storage(well if you have paid the 50g for it)... no need to run around to find the peoples
/signed
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Dec 19, 2006, 04:53 PM // 16:53
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#10
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Frost Gate Guardian
Join Date: Nov 2006
Location: Montreal, Quebec, Canada
Profession: R/N
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/signed
Another idea is that this would bring up a list of people you can warp to within town, so that you can move around quickly yet not clutter one spot either.
Less townin', more killin'
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Dec 19, 2006, 05:55 PM // 17:55
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#11
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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As long as it is only active in outpost, I have no problem about that.
But they should add some counterpart, like... having to pay the 50 gold pieces fee for each territory and additional 50 gold pieces for the new feature... maybe an item that opens the stash when used? Maybe just another menu option that is grayed until you pay for it to Xunlay Representatives?
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Feb 04, 2007, 07:35 AM // 07:35
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#12
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Frost Gate Guardian
Join Date: May 2005
Location: IGN: Beef Ramen
Guild: IGN: Beef Ramen
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Quote:
Originally Posted by Nexus Icon
Been to Kamadan recently?
Everyone hangs around storage anyway.
Same can be said of LA and Drok's.
The thing is, in places like Gate of Torment, it's not even a straight run to storage, and it's not on the same level as your character. And to add insult to injury, when you first land in town, storage and the merchants are too far away to show up when you press Alt.
Impractical and aggravating.
They did the same in Vasberg Armory with the storage agent there.
Running for a few secs to get to storage or the merchants I don't mind.
Searching for minutes at a time hacks me off.
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hell yeah!
/signed! or whatever that means
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Feb 04, 2007, 07:55 AM // 07:55
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#13
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Lion's Arch Merchant
Join Date: Aug 2006
Guild: Limited Liability Company [LLC]
Profession: E/
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Yup theres some pretty bad storage placement. Ever been to vasburg armory? I spent the first 5 minutes looking for storage... and asking... because it was so far away it didnt show up when i pressed alt XD
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Feb 04, 2007, 01:43 PM // 13:43
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#14
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Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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I can't find any reason not to support this idea.
I usually just end up auto-running to the storage NPC after click targeting after holding the ALT key down.
I would like ANet to overhaul NPC dialog boxes as well:
-Make them movable and able to be locked to a portion of the screen
-Reduce the number of clicking you have to do to get thru the dialog
-Fix the dialog boxes so they aren't just a wall of text (often having to scroll through it)
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Feb 04, 2007, 02:43 PM // 14:43
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#15
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Banned
Join Date: Nov 2005
Profession: E/Me
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/unsigned for magical storage access
- Detracts from some realism, what's to stop storage access in the field if you can press a button anywhere in a town(or arguments for it anyways)?
There's a certain amount of common sense in talking to the npc that you need to do business with.
/signed to move the storage npc
- Put quests and such out there like they did with Ascalon.
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